AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games Performance on Unified Platform in Central America in Q4 2021
Discover the performance trends of the top 5 fidget toys games in Central America during Q4 2021, including weekly downloads, revenue, and active user statistics.
In the fourth quarter of 2021, the top 5 fidget toys games in Central America demonstrated varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun saw a stable revenue stream, peaking at around $485 in the last week of October and then gradually decreasing to approximately $308 by the end of December. Weekly downloads for the app were relatively low, starting at 108 in late September and dropping to 34 by the end of the quarter. Active users showed a consistent decline, from 4.4K at the beginning of the quarter to 3.4K in the last week of December.
Antistress - Relaxing games by Moreno Maio experienced significant growth in weekly downloads, starting at 19.7K in late September and reaching a peak of 177.1K by mid-December before falling to 84.4K at the end of the month. Revenue also saw an upward trend, with notable increases from $103 in late September to a peak of $215 in the week of December 20. Active users followed a similar pattern, rising from 358.8K to over 1M by early December, before dropping to 858.3K by the end of the quarter.
Fidget Toys Trading: 3D Pop It from Freeplay LLC showed a downward trend in downloads, starting at 254.1K in late September and decreasing to 114.3K by the end of December. Revenue remained relatively low throughout the quarter, with a peak of $77 in mid-December. Active users also declined, from 712.1K at the start of the quarter to 382.3K by the end of December.
Squishy Ouch: Fidget Toys by WANNA PLAY GAMES LTD had a notable drop in weekly downloads, from 45.8K in late September to just 90 by the end of December. Revenue, however, saw some growth, peaking at $62 in late November before settling at $31 by the end of the year. Active users also decreased over the quarter, from 47K in late September to 14.1K by the end of December.
Fidget Toys 3D by Tran Dinh Hung had a steady number of downloads throughout the quarter, peaking at 91.8K in late December. Revenue remained low and relatively stable, peaking at $25 in late October. Active users saw a decline from 439.6K in late September to 337.2K by the end of December.
These insights are sourced from Sensor Tower, where more detailed data and further trends can be explored.